Background Recently I’ve been working on a project to help partners demo their HoloLens solutions to potential customers. When it comes to demos, we
Tag: Unity
Multithreading Handbook for Simulation Developers
Multithreading can be hard to get right. But it’s also vitally important to getting simulations running smoothly on resource constrained mobile devices. In my
NLU for XR with LUIS
Intro As mentioned above, this article is part of a series. If you haven’t read Part 1 – Natural Language for Simulations yet, I highly
Mixed Reality Analytics Sample
This article shows how to use Mixed Reality Analytics to capture and review users interaction in your application. All the code is available on